Large City: Veḡ Vähhh åzåḡ

Veḡ Vähhh åzåḡ

Veḡ Vähhh åzåḡ
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceBaharb Province
Sub ProvenceRäydnäzeh Hold
RegionGæchà Dûbu̹zû Meadows
Founded1121
Community LeaderKing Flolim Ÿwesshod
Area269 km2 (107 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation7388 m (-18710 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population63515
Population Density236 people per km2 (593 people per mi2)
Town AuraMysticism
Naming
Native nameVeḡ Vähhh åzåḡ
Pronunciation/mer/ /ɑːˈzɑːgg/
Direct Translation[accurate; valid] [division]
Translation[Not Yet Translated]

Veḡ Vähhh åzåḡ (/mer/ /ɑːˈzɑːgg/ [accurate; valid] [division]) is a subtropical Large City located in Räydnäzeh Hold, Baharb Province, within the United Kingdom of Undermountain.

The name Veḡ Vähhh åzåḡ is derived from the Dwarven language, as Veḡ Vähhh åzåḡ was founded by Chodred Eghehf, who was culturaly Dwarvern.

Climate

Veḡ Vähhh åzåḡ has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Veḡ Vähhh åzåḡ receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Veḡ Vähhh åzåḡ covers an area of nearly 269 km2 (107 mi2), and an average elevation of 7388 m (-18710 ft) above sea level.

Overview

Veḡ Vähhh åzåḡ was founded durring the early 12th century in spring of the year 1121, by Chodred Eghehf. The establishment of Veḡ Vähhh åzåḡ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Veḡ Vähhh åzåḡ was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Veḡ Vähhh åzåḡ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Veḡ Vähhh åzåḡ is buildings are arranged arrounded a highly ordered system of broad flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Veḡ Vähhh åzåḡ's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Veḡ Vähhh åzåḡ, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Veḡ Vähhh åzåḡ.

Civic Infrastructure

Veḡ Vähhh åzåḡ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Veḡ Vähhh åzåḡ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Veḡ Vähhh åzåḡ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Veḡ Vähhh åzåḡ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Veḡ Vähhh åzåḡ's parks.

Veḡ Vähhh åzåḡ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Veḡ Vähhh åzåḡ.

Veḡ Vähhh åzåḡ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Veḡ Vähhh åzåḡ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Veḡ Vähhh åzåḡ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Veḡ Vähhh åzåḡ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Veḡ Vähhh åzåḡ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Veḡ Vähhh åzåḡ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Veḡ Vähhh åzåḡ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Veḡ Vähhh åzåḡ's public wards, blessings, and other arcane systems.

Veḡ Vähhh åzåḡ has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Veḡ Vähhh åzåḡ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Veḡ Vähhh åzåḡ's grid is powered by a boiler and turbine based power plant.

Veḡ Vähhh åzåḡ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Veḡ Vähhh åzåḡ has a first rate hospital which caters to anyone in need of long term medical care.

Veḡ Vähhh åzåḡ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Veḡ Vähhh åzåḡ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Veḡ Vähhh åzåḡ's natural decorations nor waterways.

Veḡ Vähhh åzåḡ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Veḡ Vähhh åzåḡ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Veḡ Vähhh åzåḡ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Veḡ Vähhh åzåḡ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Veḡ Vähhh åzåḡ's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, spring is recurring in Veḡ Vähhh åzåḡ.

The Copsewight near Veḡ Vähhh åzåḡ are known to be more aggressive than normal.

Veḡ Vähhh åzåḡ's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Illusion energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 120
  • Farmers: 192
  • Farm Laborer: 453
  • Hunters: 204
  • Milk Maids: 176
  • Ranchers: 80
  • Ranch Hands: 174
  • Shepherds: 158
    • Farmland: 255330 m2
    • Cattle and Similar Creatures: 15878
    • Poultry: 190545
    • Swine: 12703
    • Sheep: 635
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6351

Craftsmen

  • Arms and Toolmakers: 127
  • Blacksmiths: 141
  • Bookbinders: 77
  • Buckle-makers: 89
  • Cabinetmakers: 151
  • Candlemakers: 192
  • Carpenters: 215
  • Clothmakers: 171
  • Coach and Harness Makers: 67
  • Coopers: 154
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 60
  • Cutlers: 53
  • Fabricworkers: 154
  • Farrier: 508
  • Furriers: 40
  • Glassworkers: 244
  • Gunsmiths: 123
  • Harness-Makers: 61
  • Hatters: 128
  • Hosiery Workers: 46
  • Jewelers: 70
  • Leatherwrights: 181
  • Locksmiths: 63
  • Matchstick makers: 94
  • Musical Instrument Makers: 96
  • Painters, Structures and Fixtures: 77
  • Paper Workers: 89
  • Plasterers: 84
  • Pursemakers: 104
  • Roofers: 69
  • Ropemakers: 65
  • Rugmakers: 61
  • Saddlers: 119
  • Scabbardmakers: 125
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 58
  • Soap and Tallow Workers: 189
  • Tailors: 343
  • Tanners: 82
  • Upholsterers: 89
  • Watchmakers: 87
  • Weavers: 198
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 83
  • Booksellers: 94
  • Butchers: 154
  • Chandlers: 167
  • Chicken Butchers: 184
  • Entrepreneurs: 66
  • Fine Clothiers: 186
  • Fishmongers: 154
  • Florists: 38
  • Potion Sellers: 119
  • Resellers: 264
  • Spice Merchants: 90
  • Wine-sellers: 129
  • Wheelwright: 102
  • Woodsellers: 61

Service workers

  • Bakers: 352
  • Barbers: 259
  • Coachmen: 93
  • Cooks: 254
  • Doctors: 146
  • Gamekeepers: 96
  • Grooms: 55
  • Hairdressers: 211
  • Healers: 189
  • Housekeepers: 192
  • Housemaids: 302
  • House Stewards: 198
  • Inns: 61
  • Laundry maids: 113
  • Maidservants: 198
  • Nursery Maids: 122
  • Pastrycooks: 219
  • Restaurateur: 244
  • Tavern Keepers: 244

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 56
  • Chemical Workers: 37
  • Coal Heavers: 141
  • In-Town Couriers: 144
  • Long Haul Couriers: 144
  • Dockyard Workers: 122
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 184
  • Millers: 147
  • Miners: 158
  • Oilmen and Polishers: 99
  • Postmen: 147
  • Pure Finder: 80
  • Skinners: 192
  • Sugar Refiners: 37
  • Tosher: 99
  • Warehousemen: 219
  • Watercarriers: 128
  • Watermen, Bargemen, etc.: 198

Skilled Laborers

  • Accountants: 83
  • Alchemist: 88
  • Clerk: 124
  • Dentists: 65
  • Educators: 174
  • Engineers: 97
  • Gardeners: 62
  • Mages: 47
  • Plumbers: 67
  • Pharmacist: 73
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 58
  • Bankers: 90
  • Civil Clerks: 138
  • Civic Iudex: 69
  • Consultants: 41
  • Exorcist: 154
  • Fixers: 75
  • Kami Clerk: 133
  • Landlords: 128
  • Lawyers: 77
  • Legend Keepers: 105
  • Militia Officers: 635
  • Monks, Monastic: 181
  • Monks, Civic: 226
  • Historian, Oral: 138
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 147
  • Priests: 226
  • Rangers: 88
  • Rat Catchers: 94
  • Scholars: 100
  • Spiritualist: 115
  • Slayers: 35
  • Storytellers: 259
  • Military Officers: 219

Cottage Industries

  • Brewers: 198
  • Comfort Services: 244
  • Enchanters: 70
  • Herbalists: 71
  • Jaminators: 211
  • Needleworkers: 226
  • Potters: 107
  • Preserve Makers: 186
  • Quilters: 90
  • Seamsters: 317
  • Spinners: 186
  • Tinker: 69
  • Weaver: 167

Artists

  • Actors: 66
  • Architects: 25
  • Bards: 102
  • Costumers: 37
  • Dancers: 77
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 30
  • Glaziers: 66
  • Inlayers: 60
  • Musicians: 181
  • Painters, Art: 32
  • Playwrights: 69
  • Sculptors, Art: 56
  • Wood Carvers: 211
  • Writers: 211

Produce Industries

  • Butter Churners: 192
  • Canners: 171
  • Cheesmakers: 204
  • Ice Merchants: 28
  • Millers: 132
  • Picklers: 104
  • Smokers: 80
  • Stockmakers: 69
  • Tobacconists: 97
  • Tallowmakers: 158

24201 of Veḡ Vähhh åzåḡ's population work within a Foundational Occupation.

34868 of Veḡ Vähhh åzåḡ's population do not work in a formal occupation, but do contribute to the local economy. 4446 (7%) are noncontributers.

Points of Interest

Veḡ Vähhh åzåḡ is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Veḡ Vähhh åzåḡ is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Veḡ Vähhh åzåḡ's local festivals commemorates this miracle.

History